Jan 24
Tuebit at WorldIV has a great article, which links to an article by The Ancient Gaming Noob. In it, Tuebit describes a method of determining MMO generation based on “genes”, which are basically feature set tags. Combined with userbase numbers, it’s a good way to see which features are the most popular. It’s also a good way to see how the industry iterates instead of innovates. Another good use of “genes” might be an expansion of the Bartle Quotient. That would be a good way to match players with games or even players with other players.
July 10th, 2007 at 6:55 am
[...] Kilo – MMORPG Genes Trackback [...]