…not the SNL-variety.
Friday, a friend and I went to see Rush in concert. It was great! Being in their mid-50’s, they held up very well for nearly 3 hours! They played most of the classics and the best songs from their latest, Snakes and Arrows. Limelight, Freewill, Dreamline, Subdivisions, Tom Sawyer, 2112…all rediculously good. Neil Peart played a 6+ minute drum solo, followed up by Alex Lifeson playing Hope on a 12-string. I can now say that I’ve seen one of the two bands I’ve wanted to see live…next up, Pink Floyd (when pigs fly?).
I got a little time to game, too. I’d been meaning to get on Dungeon Runners and Mythos for a bit and try to figure out what the difference was
They’re both Diablo-esque hack-and-slashers. I found myself playing Mythos more. Maybe it’s the Diablo roots, but it just felt more familiar and fun. I wasn’t a big Diablo player, but I liked the idea of socketed items and item rarity. The RPG elements are all there as well as the skill tree. I’m playing a Gadgeteer, which is actually pretty fun. I’m using a shotgun-like musket and sending my little homing spider bombs to collect kills. There are plenty of quests and they’re nice and short. One could hop on for 15 minutes and complete a quest or two. So far, however, I’m missing the MMO part of it. Sure, I see a few people running around the common-area cities and see a bunch of text in the chat window, but it’s felt like a completely single-player experience. Maybe it’s the instanced dungeons? Mythos seems well suited for Achievers with a little for Explorers. As an EASK, it’s not completely lost on me. I would like to see more roleplaying and social elements. Owning a home and defending the city from an invasion would be a great way to give the player a sense of belonging and camaraderie. The crafting quests were slightly fun. More downtime activities could fill the roleplaying void.

