Jan 09

I was playing Fallout 3 last night and realized that it kind of feels like a chore. I love the RPG mechanics and combat (especially the aimed shot feature), but the UI is horrible and the vistas are just so bleak! Oblivion was gorgeous. I would run around the landscape enjoying the virtual nature that surrounded me. I realize that Fallout is set in a post-apocalyptic future, but does everything have to be half-destroyed? The first half of “I Am Legend” shows New York becoming reclaimed by nature. In Fallout, I haven’t seen a plant YET! If you blame a nuclear explosion, there would be less buildings, more rubble. If you blame disuse, there would be less rubble, more buildings. The balance is just off. Everything is too dark and gray to be believable.

I also played Gears of War 2 a few days ago. This game suffers from the same bleakness. In this case, however, it’s a little more believable since an alien race destroyed everything. Surprisingly, though, there is more vegetation. I found myself actually hoping to see a battle taking place in the landscape, among the trees. That would feel so out-of-place in a Gears game, but could be very fun.

2 Responses to “Bleak Games”

  1. Ean Goldenbeard Says:

    Steve you big noob.

    What the hell are you upto? It’s me your archnemesis of many many years on FaerunMUD with so many different chars.

    I hear you want to backstab Ean, why dont you do it yourself, the Rauvyon MUD is back up (www.rauvyon.com), no approvals until level 9, no pkill letters required anymore, far more XP for groups, and automatic (though rare) magical drops from bosses.

    I hate to admit it, but my IC enmity with you, Devlin etc. were the most rewarding interactions I’ve had for a long time during and afterwards.

    add me on msn, redknave@hotmail.com and I just might tell you how I’m buddies with Chris Avellone, the author for Fallout 2.

    The guy who hates your IC guts, but thinks you’re a good sport OOC,

    –A

  2. steve Says:

    I’ve tried returning to Rauvyon but the setting just kills it for me. A D&D setting needs magic, but the whole faerie thing is too occult for me. When I step into a world, especially in a mideval fantasy MUD, I need swords and goblins, not winged faeries.

    Arantha showed promise, but I was never on at the right time. I need a MUD with an average of 30 players at any time, 2-3 of which I know well enough to group with and have fun roleplaying.

    Dim, by the way, made a comeback in my 4th edition campaign. The players know little about him, though, but there are some hidden schemes.

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