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	<title>Comments on: MMO Ideas #2 &#8211; Player-created Content</title>
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	<description>Games, Gadgets, and the Goods</description>
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		<title>By: MMO 3.0?</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-2-player-created-content/comment-page-1/#comment-3758</link>
		<dc:creator>MMO 3.0?</dc:creator>
		<pubDate>Tue, 16 Oct 2007 18:54:49 +0000</pubDate>
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		<description>[...] by the guy who is a great Dungeon Master, but can&#8217;t get his friends together to play. See MMO Ideas #2 - Player-created Content for more on this [...]</description>
		<content:encoded><![CDATA[<p>[...] by the guy who is a great Dungeon Master, but can&#8217;t get his friends together to play. See MMO Ideas #2 &#8211; Player-created Content for more on this [...]</p>
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		<title>By: steve</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-2-player-created-content/comment-page-1/#comment-627</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Mon, 12 Mar 2007 03:47:10 +0000</pubDate>
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		<description>Interesting.  I&#039;ll have to search for the patent and read up on it.  This brings up some interesting thoughts.  I, and I&#039;m sure others, have had this idea since before July of 2000.  The concept of &quot;digging&quot; to create new rooms in MUDs has been around for a while in DIKU-like OLC (on-line creation).  It sounds like the patent may be specific to PC/NPCs, not &quot;admin/IMM&quot;, though.</description>
		<content:encoded><![CDATA[<p>Interesting.  I&#8217;ll have to search for the patent and read up on it.  This brings up some interesting thoughts.  I, and I&#8217;m sure others, have had this idea since before July of 2000.  The concept of &#8220;digging&#8221; to create new rooms in MUDs has been around for a while in DIKU-like OLC (on-line creation).  It sounds like the patent may be specific to PC/NPCs, not &#8220;admin/IMM&#8221;, though.</p>
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		<title>By: James</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-2-player-created-content/comment-page-1/#comment-626</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 12 Mar 2007 03:12:29 +0000</pubDate>
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		<description>Sorry Steve, this concept is patent. Thats right, the concept of Dynamic Player Created content, specifically in the area of Dungeons through a mining system, is...patent.

I got the patent back in July of 2000. And I quote...

&quot;Herein is contained a system of gameplay within multiplayer games, where-by, Dungeons may be spontaniously generated. The method used to trigger generation in-context, is mining. Within this method, specifically a few points must be made clear. A dungeon is any natural, or humaniod creation which is...dark, wet, and &#039;cave-like&#039;&quot;
&quot;Furthermore the method known as &quot;mining&quot; may be initiated both by NPCs (none-player characters) 
or Players themselves. For legal reasons &#039;mining&#039; will be defined as &#039;the action of moving debris in search of wealth, materials, or the expansion of a already existent cave/dungeon complex&#039;, whereby the actual ability to mine may be defined as a &#039;skill&#039; within game context, or just a performable action.&quot;

Granted, I patented this idea for the sole reason of Huge Gaming companies from snatching it up:)
If your wondering about other of your ideas, check with me first, because you;d be surprised how many I actually own^_^. There all open for use by organizations that are not-for profit, and or organizations whos income total less then $100,000 USD per Fiscal Year, as well as any organization no larger then 15 people per- the actual development team, and the company as a whole.</description>
		<content:encoded><![CDATA[<p>Sorry Steve, this concept is patent. Thats right, the concept of Dynamic Player Created content, specifically in the area of Dungeons through a mining system, is&#8230;patent.</p>
<p>I got the patent back in July of 2000. And I quote&#8230;</p>
<p>&#8220;Herein is contained a system of gameplay within multiplayer games, where-by, Dungeons may be spontaniously generated. The method used to trigger generation in-context, is mining. Within this method, specifically a few points must be made clear. A dungeon is any natural, or humaniod creation which is&#8230;dark, wet, and &#8216;cave-like&#8217;&#8221;<br />
&#8220;Furthermore the method known as &#8220;mining&#8221; may be initiated both by NPCs (none-player characters)<br />
or Players themselves. For legal reasons &#8216;mining&#8217; will be defined as &#8216;the action of moving debris in search of wealth, materials, or the expansion of a already existent cave/dungeon complex&#8217;, whereby the actual ability to mine may be defined as a &#8216;skill&#8217; within game context, or just a performable action.&#8221;</p>
<p>Granted, I patented this idea for the sole reason of Huge Gaming companies from snatching it up:)<br />
If your wondering about other of your ideas, check with me first, because you;d be surprised how many I actually own^_^. There all open for use by organizations that are not-for profit, and or organizations whos income total less then $100,000 USD per Fiscal Year, as well as any organization no larger then 15 people per- the actual development team, and the company as a whole.</p>
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		<title>By: Tholal</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-2-player-created-content/comment-page-1/#comment-354</link>
		<dc:creator>Tholal</dc:creator>
		<pubDate>Fri, 12 Jan 2007 21:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-2-player-created-content/#comment-354</guid>
		<description>I agree. I am definitely a proponent of player-created content. And you don&#039;t even really need to force the idea on the players. If you give them sufficient tools, they&#039;ll make it.

As for the mine-shaft idea, there&#039;s a little online game called Wurm Online that does just this. It even allows digging holes and moving dirt among other things. Basically, most of the world can be altered physically by the players. The graphics and interface are horrible, but the gameplay elements are very fascinating.</description>
		<content:encoded><![CDATA[<p>I agree. I am definitely a proponent of player-created content. And you don&#8217;t even really need to force the idea on the players. If you give them sufficient tools, they&#8217;ll make it.</p>
<p>As for the mine-shaft idea, there&#8217;s a little online game called Wurm Online that does just this. It even allows digging holes and moving dirt among other things. Basically, most of the world can be altered physically by the players. The graphics and interface are horrible, but the gameplay elements are very fascinating.</p>
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