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	<title>Comments on: MMO Ideas #3 &#8211; Auxiliary Pervasive Gameplay</title>
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	<description>Games, Gadgets, and the Goods</description>
	<lastBuildDate>Wed, 28 Oct 2009 05:41:05 +0000</lastBuildDate>
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		<title>By: Exactly what I&#8217;ve said&#8230;</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-9906</link>
		<dc:creator>Exactly what I&#8217;ve said&#8230;</dc:creator>
		<pubDate>Mon, 09 Jun 2008 16:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-9906</guid>
		<description>[...] this exactly the concept of what I&#8217;ve been touting? I&#8217;m glad to see somebody gets what I&#8217;m putting out there. Now, if there was only a [...]</description>
		<content:encoded><![CDATA[<p>[...] this exactly the concept of what I&#8217;ve been touting? I&#8217;m glad to see somebody gets what I&#8217;m putting out there. Now, if there was only a [...]</p>
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		<title>By: APG = Web 2.0?</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-9322</link>
		<dc:creator>APG = Web 2.0?</dc:creator>
		<pubDate>Wed, 07 May 2008 20:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-9322</guid>
		<description>[...] it just me, or does Massively&#8217;s article on social networking in MMOs sound a little like APG? Having a Wiki integrated into the game sure sounds like Web 2.0. Integrating existing social [...]</description>
		<content:encoded><![CDATA[<p>[...] it just me, or does Massively&#8217;s article on social networking in MMOs sound a little like APG? Having a Wiki integrated into the game sure sounds like Web 2.0. Integrating existing social [...]</p>
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		<title>By: MMO 3.0?</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-3759</link>
		<dc:creator>MMO 3.0?</dc:creator>
		<pubDate>Tue, 16 Oct 2007 18:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-3759</guid>
		<description>[...] A group of people could form an official organization, which gives them a web portal. The portal would function similar to WordPress, TypePad, or other content management system (CMS) for weblog entries, links, etc. There could be a few different rules applied here for site moderation, etc. All of it would be tied directly to the game, though. This would all lead toward the all-important APG. [...]</description>
		<content:encoded><![CDATA[<p>[...] A group of people could form an official organization, which gives them a web portal. The portal would function similar to WordPress, TypePad, or other content management system (CMS) for weblog entries, links, etc. There could be a few different rules applied here for site moderation, etc. All of it would be tied directly to the game, though. This would all lead toward the all-important APG. [...]</p>
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		<title>By: WorldIV &#187; Knowledge as Asset</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-3146</link>
		<dc:creator>WorldIV &#187; Knowledge as Asset</dc:creator>
		<pubDate>Tue, 25 Sep 2007 02:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-3146</guid>
		<description>[...] the game out into the real world (a la Auxiliuary Pervasive Gameplay) is one move that I find important. Certainly, for that massive group I feel I [...]</description>
		<content:encoded><![CDATA[<p>[...] the game out into the real world (a la Auxiliuary Pervasive Gameplay) is one move that I find important. Certainly, for that massive group I feel I [...]</p>
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		<title>By: WorldIV &#187; Auxilliary Pervance Gameplay</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-2797</link>
		<dc:creator>WorldIV &#187; Auxilliary Pervance Gameplay</dc:creator>
		<pubDate>Mon, 10 Sep 2007 17:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-2797</guid>
		<description>[...] time ago, Sierra Kilo wrote up the concept of Auxilliary Pervasive Gameplay Credit to Sierra Kilo for the term, the defition of which he summarized as follows:  Auxiliary, [...]</description>
		<content:encoded><![CDATA[<p>[...] time ago, Sierra Kilo wrote up the concept of Auxilliary Pervasive Gameplay Credit to Sierra Kilo for the term, the defition of which he summarized as follows:  Auxiliary, [...]</p>
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		<title>By: Could APG Become Reality?</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-2794</link>
		<dc:creator>Could APG Become Reality?</dc:creator>
		<pubDate>Mon, 10 Sep 2007 15:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-2794</guid>
		<description>[...] APG: Auxiliary Pervasive Gameplay [...]</description>
		<content:encoded><![CDATA[<p>[...] APG: Auxiliary Pervasive Gameplay [...]</p>
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		<title>By: WeeWar</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-2731</link>
		<dc:creator>WeeWar</dc:creator>
		<pubDate>Fri, 07 Sep 2007 15:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-2731</guid>
		<description>[...] for 2 months without playing&#8230;you know who you are, fool!). That all goes back to the whole APG (Auxiliary Pervasive Gameplay) that I&#8217;m so fond of (I might need to patent that). Being so connected nowadays, yet also [...]</description>
		<content:encoded><![CDATA[<p>[...] for 2 months without playing&#8230;you know who you are, fool!). That all goes back to the whole APG (Auxiliary Pervasive Gameplay) that I&#8217;m so fond of (I might need to patent that). Being so connected nowadays, yet also [...]</p>
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		<title>By: Good Will Hunting Orcs?</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-2431</link>
		<dc:creator>Good Will Hunting Orcs?</dc:creator>
		<pubDate>Mon, 20 Aug 2007 20:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-2431</guid>
		<description>[...] thought it would be neat to read about in-game events when you&#8217;re not able to play (see MMO Ideas #3). It&#8217;s nice to see geek roots are still active, even after stardom. Now, where&#8217;s the [...]</description>
		<content:encoded><![CDATA[<p>[...] thought it would be neat to read about in-game events when you&#8217;re not able to play (see MMO Ideas #3). It&#8217;s nice to see geek roots are still active, even after stardom. Now, where&#8217;s the [...]</p>
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		<title>By: steve</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-38</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Tue, 19 Sep 2006 20:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-38</guid>
		<description>Fishing would be a good example of in-game auxiliary play.  My original thought on this would be something you could do outside the main game client that could affect the game in some way.

Perhaps the best example is an eBay-like auction website where you can buy/sell in-game goods.  I&#039;m not a big fan of in-game auctions (i.e. SWG bazaar) because I can usually find what I need myself, but the idea of playing the game without actually playing is what I&#039;d like to see.

Another idea along these lines was brought up by a coworker who played SWG.  He said that SOE should make the Holonet.  Players could go to a website and read real-time in-game news (i.e. Empire seized a shipment of weapons from a Bothan named HairyDogBoy today.).  He also said that there should be a profession for Holonet Journalist.  He went into detail on skill and experience on it, too.  It was a very cool idea.  You could even get XP based on the number of reads your article got.

&lt;a href=&quot;http://www.middle-earth.us/&quot; rel=&quot;nofollow&quot;&gt;Shadows of Isildur MUD&lt;/a&gt; and many other MUDs have their in-game help system tied to dynamic web pages.  This is what originally inspired this idea.  Then, I saw that The Matrix Online had integrated AIM chat and thought it was a cool idea.  It gave the idea that you were chatting with people that were actually inside the Matrix, like the movie.</description>
		<content:encoded><![CDATA[<p>Fishing would be a good example of in-game auxiliary play.  My original thought on this would be something you could do outside the main game client that could affect the game in some way.</p>
<p>Perhaps the best example is an eBay-like auction website where you can buy/sell in-game goods.  I&#8217;m not a big fan of in-game auctions (i.e. SWG bazaar) because I can usually find what I need myself, but the idea of playing the game without actually playing is what I&#8217;d like to see.</p>
<p>Another idea along these lines was brought up by a coworker who played SWG.  He said that SOE should make the Holonet.  Players could go to a website and read real-time in-game news (i.e. Empire seized a shipment of weapons from a Bothan named HairyDogBoy today.).  He also said that there should be a profession for Holonet Journalist.  He went into detail on skill and experience on it, too.  It was a very cool idea.  You could even get XP based on the number of reads your article got.</p>
<p><a href="http://www.middle-earth.us/" rel="nofollow">Shadows of Isildur MUD</a> and many other MUDs have their in-game help system tied to dynamic web pages.  This is what originally inspired this idea.  Then, I saw that The Matrix Online had integrated AIM chat and thought it was a cool idea.  It gave the idea that you were chatting with people that were actually inside the Matrix, like the movie.</p>
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		<title>By: Wizzel Cogcarrier Wizzleton IV</title>
		<link>http://steve.madrogue.com/index.php/ideas-2/mmo-ideas-3-auxiliary-pervasive-gameplay/comment-page-1/#comment-37</link>
		<dc:creator>Wizzel Cogcarrier Wizzleton IV</dc:creator>
		<pubDate>Sun, 17 Sep 2006 01:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://steve.madrogue.com/index.php/mmo-ideas-3-auxiliary-pervasive-gameplay/#comment-37</guid>
		<description>This is the idea behind &lt;a href=&quot;http://crazedgnome.wordpress.com/2006/07/31/gone-fishing/&quot; rel=&quot;nofollow&quot;&gt;Gone Fishing&lt;/a&gt;, though I focused more specifically on fishing as an example of the greater concept. Glad to see someone besides me is thinking along these lines.</description>
		<content:encoded><![CDATA[<p>This is the idea behind <a href="http://crazedgnome.wordpress.com/2006/07/31/gone-fishing/" rel="nofollow">Gone Fishing</a>, though I focused more specifically on fishing as an example of the greater concept. Glad to see someone besides me is thinking along these lines.</p>
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